Hello and welcome to my blogsite! I'm Mr. Night Fury, a huge HTTYD fan from Hungary. :) On this blog, you'll find my HTTYD related content and also some of my personal stuff (mostly my ongoing projects [3d animations, behind the scenes, footage, etc.]). Please comment if you can, I'm really interested what are your thoughts! (I accept critics too)!
It's been the 8th year HTTYD 2 is released, so for this occasion, I would like to dedicate a post to honor this day.
As I promised in one of my previous posts, I would like to show you, how I made the animations for my precious Toothless mod for Ark. It's not going to be as technical as it usually is, at least I'm trying to do it, with as little technobabble as possible and I'd let the pictures; or more precisely the gifs do the explanation, rather than me.
Only ONE animation out of the 81 will be analysed, so maybe now you'll have a better idea of how much work is involved in such an unique mod, especially when you have to start from scratch!
Click on "read more", if you want to see the progression!
So… After half a year later, a new post! Sadly, it’s becoming a trend, but I hope there will be a time when I can focus on HTTYD-ish topics much more often than I can currently. Dread not, because I have some updates for you! The reason for the hiatus was (as always) work. From September to mid-December, I was working constantly from dawn to midnight without weekends… so you can imagine. Fortunately, I have a month of free time now, so I can do some progress!
Well ladies and gentlemen, around a year or so, I managed to made some major updates with my Toothless mod for ARK, so buckle up for some awesomeness! :D
Hi everyone! Well, today is the 5th anniversary of HTTYD 2, so I want to celebrate it somehow. I think it’s the perfect time to reveal another big project, that I’m working on for quite a long time.
If you want to see, what could this „big project” be, click read more (or you already know, if you watched the video, but whatever be the case, just click read more… please?)
Today, is the 4th anniversary of HTTYD 2! As for celebration I decided, that I release the version 1.0 of my Cove map, so finally (after almost a year) you can play on it! You can find a guide to how to play, in the video's description!
It’s the most recent version, (no, I haven’t got a v 1.1 or 1.5 anywhere) so there are no surprises from now on. Yep, I know I’m still owe you quite a few WIP posts, and I will fill up the gaps eventually.
Sadly, I kinda reached a limit in the editor and only I can improve the map greatly, if someone else who’s an expert in Unreal Editor 4 can help me with it. Still not looking bad, but I know it could be much-much better. I will keep update it though!
If you have any questions or problems, you can write it down in the comment section.
Well… After more than two months, I can finally make a post about something. I was quite busy and I didn’t want to force it, cause that negates the fun part of it for me.
As I mentioned in my previous WIP post, I wanted to talk about one of the biggest and stupidest mistake I ever done, while I was making the map.
If you wanna know what was it, click on read more.
As promised, I'll continue with the terrain modifications in the cove. But first, I want to apologize for the delay. I was very busy lately and I didn’t had time to work on anything at all. Fortunately, I had a little free time recently, so I could finish this part.
If you want to see the cove finally in 3D, then click on read more, otherwise well… don’t. (But, I suggest you should, even if you don’t want to. ;))
Today, we’re moving on to the terrain modification. This is a rather difficult phase, cause it will not only determine the visual look, but it will affect somewhat the gameplay too.
As the horrible wordgame and meme hints, this episode will be about painting the moss on the rocks. This doesn’t sound very interesting so far, but don’t be misjudged, it will be quite amazing actually.
It has been more than four weeks since I updated the Cove project. So, I think it’s about time, to finally make an update. The reason it was so postponed, that this part was very time consuming and needed a bit effort to make, so it took a fairly amount of time. I would say this is the hardest part, and also one of the most spectacular one, because it will add a LOT to the overall feel.
If you want to see it, click on read more (highly recommended)
In this
episode, I will show you how I made the water for the lake. This was a tricky one to make, so it will be a long and a bit technical one, so hold on to your helmets!
All right,
in this post I will show you the new texture (which may will be replaced or
modified in the future, I don’t know that for sure, not that if it’s bad, but I
have some issues with it, but the reasons will be mentioned later) and carving
out the lake, so it’s not just a plane anymore.
Today, 3 years ago from now, I saw HTTYD for the first time. (Well... kind of. It's a complicated story). So in honor for that great day, I
want to celebrate it with the announcement of this new project!